• Hunter: Character must have Woodwise 15+. In addition, the
character must either (a) be age 15 from a noble or rural family; or (b) have
experience as a recruit, soldier, veteran, captain, knight, friar, hermit,
peddler, travelling merchant, peasant, schulz, hunter or bandit.
  • Bandit: Character must either (a) be 15 years old; (b) have military
experience as a recruit, soldier, veteran, captain, knight; or (c) have
experience as a peasant, hunter, friar, hermit, schulz, peddler, laborer,
thief, bandit, vagabond, or swindler.
  • Peasant: Characters can always be peasants unless either (a) they
are 15-year-olds of noble or wealthy birth, (b) have just finished a
moderately-placed occupation (captain, knight, courtier, noble heir, priest,
journeyman craftsman, travelling merchant, professor, alchemist); or (c)
have any experience in a high-placed occupation (manorial lord, abbot,
bishop, merchant-proprietor, master alchemist, or master craftsman).
  • Schulz:
  • Noble Heir:
  • Courtier:
  • Knight:
  • Manorial Lord:
  • Hermit:
  • Novice Monk/Nun:
  • Monk/Nun:
>Friar: Character must be male and have some religious
experience - as a hermit, novice, monk, priest, abbot, or bishop.

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